There are some puzzles in Dwimmermount, such as "touch these things in a certain order" or "do or say a certain thing at this certain location". That type of thing.
My players hate them.
Obviously, I need to get rid of the frustration but how?
Should I just get rid of them entirely? Should I have wandering monsters solve the puzzle while the players spy on them?
What would you do with puzzles in an adventure with bunch of players who hate puzzles?