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November 02, 2017

National Campaign Creation Month (NaCaCrMo)


So over at Greyhawk Grognard, Joseph Bloch invented National Campaign Creation Month (NaCaCrMo) and since my Dwimmermount campaign ended and I want to start a new post-apocalypse campaign soon, I thought I'd jump in! Here's where he explains what NaCaCrMo is about:

https://greyhawkgrognard.blogspot.com/2017/10/november-campaign-design.html

Before we get to my new campaign design, I should probably relate how the Dwimmermount campaign ended and my thoughts about it. All the players were new to roleplaying. For some it was their very first time and for others, they had played a few times before. We played about 18 sessions before ending it and I made a few mistakes along the way. (This was my first campaign. I had GMed a few times before but had never done a campaign so we were all pretty new.) One of the mistakes I made was not making death permanent at the beginning. Two characters came back with scars and I really should have had them die instead. I also gave out treasure a little too quickly. They leveled up fast and were anxious to get to the deeper levels of Dwimmermount, which brings me to some thoughts on Dwimmermount.

I love Dwimmermount. It has an awesome theme to it with a great wilderness area around it which can be defined by the DM however they want. Inside Dwimmermount, there's a lot of really cool stuff to discover and play around with and fight. However, I think that inside Dwimmermount was just too big. About half the rooms were really great and I should have just cut the other half. I ended up doing that at the end so instead of wandering around and encountering inconsequential stuff, I just chopped all that out and they got right to the dragons and the big bads. So we all learned from this and that brings me to what I want to do with my new campaign.

I want to do post-apocalypse, as I mentioned before, and I also want to use Dungeon Crawl Classics. So I'll be mixing the new Mutant Crawl Classics with the new Umerican Survival Guide. I want to make this new campaign a hexcrawl based in the city where I'm living so I'm planning on using a bunch of real maps and drawing on those. I want to do a lot of urban crawling along with wilderness crawling. I definitely want a lot of vehicle combat like Mad Max and a lot of mutations and psionics.

Other than that, it's really up in the air. If you have ideas on what I should do in this campaign, please let me know!