Last week, we stopped and everyone was still in Dwimmermount. They hadn't got in any real combat yet. That all changed this week.
They found some orcs interrogating a dwarf. They were a little fearful at first but ended up taking out the orcs and rescuing the dwarf (after accidentally hitting him with a thrown hammer that missed an orc). The dwarf shared his map with them in exchange for joining the group with an equal part of any treasure found and told how he and his companions had found a treasure room guarded by a power undead that had killed two of his friends. That got their attention!
They decided to work their way back to the entrance but doing some more exploring along the way. Then they ran into another group of orcs arguing about how to divide up a sack of loot. Emboldened by their previous melee with the orcs and the prospect of taking that treasure for themselves, the party charged in. One of the fighters (Blossom: played by my daughter) got hit bad and had only 1 HP remaining. Then that fighter was hit by a stray arrow, killing her. The dwarf they had just rescued also died, killed by the orcs. (The party cheered at that - now they wouldn't have to share treasure with him!) They luckily dispatched the rest of the orcs and grabbed the treasure.
Deciding not to press their luck anymore, they made their way back to the entrance and went to the big city to spend their loot. Along the way, they buried Blossom the Brave. I had recently gotten Aurora's Whole Realms Catalog so they looked through that and the book and another pricelist I had found at Wizardawn. We don't play again until May 14th so while they have most everything picked out already, some things may still change or get added to the shopping list.
I decided to make the travel to the city and back and uneventful (unless they wanted to encounter something) and same with the city itself (they'd only encounter something there if they wanted to). That may change later as the exploits into Dwimmermount become well-known (as then bandits would start patrolling the trade routes and others would be interested in well-dressed adventurers).
Does anyone have a big comprehensive list of things to spend money on (with prices)?
April 25, 2016
April 18, 2016
New roleplayers in Dwimmermount
I started a new campaign this weekend with my wife ( who has roleplayed a few times but never OSR), my daughter (who I have been playing an OSR game one on one with for the past few months), and three friends of ours who have not played a tabletop RPG before. I decided to use Basic Fantasy (with some optional rules thrown in) and Dwimmermount.
I started them out at a tavern where they tried to get information from a party that had just come from Dwimmermount. The thief also successfully pick pocketed the party's map case and then, with another successful pick pocket roll, replaced it with one of theirs. The map only had a couple of rooms on it as I said this party had only explored a few rooms, encountered resistance and then fled. But the next morning, they hiked to Dwimmermount and then proceeded to not explore those couple of rooms. Instead, they found a lot of empty rooms, ghosts who ignored them, and the face that they're trying to question. They did find some centipedes but closed the door quickly. Also, they ran into a group of kobolds on patrol which they fled from. Finally, as the night grew late (real time), they ran into a group of orcs which took them prisoner without a fight until a crab spider dropped on an orc and in the chaos, the party escaped. They ran through a secret passage the elf had spotted on the way and found a bit of treasure. Next time, we'll pick up from there.
Everyone pretty much knew what to do from videogame experience although I tried to emphasize the differences: orcs could be negotiated with, monsters did not just sit and wait for adventurers before doing things, etc. I also had them make backup characters in order to show them that death may come quickly but they could get back into the action with their backup. We all had a great time and are looking forward to the next time when we find out if our brave adventurers will get out of Dwimmermount alive!
I started them out at a tavern where they tried to get information from a party that had just come from Dwimmermount. The thief also successfully pick pocketed the party's map case and then, with another successful pick pocket roll, replaced it with one of theirs. The map only had a couple of rooms on it as I said this party had only explored a few rooms, encountered resistance and then fled. But the next morning, they hiked to Dwimmermount and then proceeded to not explore those couple of rooms. Instead, they found a lot of empty rooms, ghosts who ignored them, and the face that they're trying to question. They did find some centipedes but closed the door quickly. Also, they ran into a group of kobolds on patrol which they fled from. Finally, as the night grew late (real time), they ran into a group of orcs which took them prisoner without a fight until a crab spider dropped on an orc and in the chaos, the party escaped. They ran through a secret passage the elf had spotted on the way and found a bit of treasure. Next time, we'll pick up from there.
Everyone pretty much knew what to do from videogame experience although I tried to emphasize the differences: orcs could be negotiated with, monsters did not just sit and wait for adventurers before doing things, etc. I also had them make backup characters in order to show them that death may come quickly but they could get back into the action with their backup. We all had a great time and are looking forward to the next time when we find out if our brave adventurers will get out of Dwimmermount alive!
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